Rugby Rovers


Set Up:
A fun game where players can work on movement skills including running, acceleration, sidestep and change of direction.

Key Factors:
• Two Rovers start with a ball facing the runners. On their call the runners get to the other side of grid.
• The Rovers chase the Runners and try to tag them. The Rovers cannot throw the ball.
• When Tagged the Runner becomes a Rover and gets one of the spare rugby balls to join in the chasing.
• When the last runner is caught, they are the winner and can be a Rover or can choose the new Rover.